Part One: Something About Skill Cap in STO
We would just like to state plan and clear that we feel the skill point cap needs to be removed. As it is there is no reason to play past RA5 as far as being able to improve our characters(STO powerleveling), as we must spend points in order to get promoted up the ranks and can not save them for later use, it makes it so that in the end, we can barely get more than one T5 skill maxed out.
It makes no sense that they require you to burn up your skill points to advance in rank yet do not allow you enough points in the admiral area to actually max out more than just a couple of skills in STO. Space will be be that much easier if all space skills are maxed. Same for ground combat. In fact, maxing all their skills would give players something to do until there's much more end game content. With unlimited skill points you still can not do everything at the same time.
The ship system prevents this. The bridge stations available of each of the classes(star trek gold) of ship limit what you can do at any one time, and the kit selections available to each class on do the same thing on the ground. If you are in an escort you will never be an effective healer, be able to do great damage though. If you are in a cruiser you can never compete with the damage of an escort or the healing of a science ship and so on. This is the way the very game system has been designed. You can never do everything all at once whether or not skill points are limited

